![]() ![]() Destroying each and every building here is a good way to make this point a headache to re-capture. This is a highly contested map point, so go here for kills - especially the strip between here and the Airfield. Use the indestructible bunker to camp out at this point - and if you are sniping, this is a good area to mine with C4 since tanks and cars come in a steady supply from the Airfield. It's best to use the AA guns at the ends of the island instead of in this highly trafficked area. The AA Village holds two nearby anti-aircraft guns which are somewhat useless due to their exposure. ![]() The easy defense of this point makes it a great place to spawn and rush the Airfield. It's also a bit lower than the rest of the map, making it easy to fire down at, so it's best to keep your head down. This point is easy to defend thanks to the indestructible bunker and nearby islands that can be used as sniping points. A bridge between this capture point and the AA Village can be bombed to make tanks and jeeps travel around it to get to the front - bomb this with a plane early on or with grenade launcher rounds and you may just get some chumps to pilot tanks into the drink below the bridge. It has identical attributes to the Signal Station including a tank, jeep, sniper tower, AA gun, and buildings to camp out. This point is nearest to the IJN starting point on the carrier. You can use the anti-aircraft gun nearby to cover the boats early in the game from plucky pilots. This point is generally unprotected as the teams concentrate on the AA Village, Beach and ultra-desirable Airfield. Use the cover of buildings here to capture the point, or grab the enemy's tank and sit in safety. There is a sniping tower nearby that can be used on dimwitted enemies, but you'll be an easy target for your foes across the way early on, who have a tower of their own. The closest point to the USMC carrier, this point spawns a tank and a car when captured. Use these to get up to the nearest flags. On the tips of the island nearest the carriers are two jeeps. ![]() ![]() You can fly low over this carrier to replenish you plane's health bar. There are also two anti-aircraft guns on each boat which should be used to eliminate planes attacking boats and the carrier itself. Most of the fighting can usually be found here since the air raid bunker is here, in addition to a tank spawn point and an extra plane / landing strip.Įach starting point on the carriers just off the coast include four boats and two planes. Wake Island features a highly symmetrical map with all of its goodies concentrated on one capture point: the air strip. ![]()
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